I'm a Unity-focused game designer specializing in mechanics and level design with experience in C# programming. I love designing unique mechanics that challenge players and then building interesting levels that push those ideas to their full potential.
Capstone Project
Dero Dazza’s Dirty Dash (2025)
Winner of RMIT’s Program Excellence Award
- Lead Designer & Unity Developer (C#)
- Gameplay Programmer
- Environment Designer
- Playtesting + exhibition analytics (heatmaps/graphs)
- UI/UX Designer
Dero Dazza's Dirty Dash is a high-octane 3D speedrun platformer. You play as the Australian eshay legend Dero Dazza as you zoom through the suburbs of Melbourne.
Exhibited at ACMI Audience Lab and RMIT Grad Show.
See more →Other Projects
Exhibited at Sabby. 2D speedrun platformer made for my Game a Week class based on the theme “10 seconds or less”.
Passion project with friends — a 2D tower defence roguelike.
A first-person 3D experience using a shader I made for my Game a Week class.
One of my first games — made with a friend, and I’m still pretty proud of it.
Level/World Design
Education
RMIT University — Bachelor of Design (Games) 2023–2025
Technical Experience
- Unity
- C#
- UE5
- Blender
- GitHub
- Substance Painter
- Photoshop
- Reaper
- Premiere Pro
- Maya
- Microsoft Suite